Transfusing the polarity Matrix...

Category: Season 1

The last episode of Season 1 of ACCESS GRANTED.

We have been talking about this piece of software almost since the beginning of the podcast – Ventuz. I’ve finally sat down with Erik Beaumont, the CEO/COO of Ventuz to talk about their newest, upcoming release of Ventuz 5, a complete revamp with a brand new engine behind it.

What is Ventuz? How does it work? What can it do? Listen to the podcast and find out – its features are too extensive for me to get into it here.

Erik made the cover image for this episode.

Enjoy!

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Why yes indeed! This episode I’ve actually sat down with some of the production team at Territory Studio in London: David Sheldon-Hicks (Co-Founder), Marti Romances (Art Director), Ryan Rafferty-Phelan (Motion Designer), Nik ‘Nikill’ Hill (Senior Motion Designer) and Peter Eszenyi (Head of 3D). We talk about their backgrounds, their favourite- and least favourite projects, where they draw inspiration from and go a bit more in-depth about Ex Machina and the influence Ridley Scott has.

Sorry for the weird audio in places. My field-recorders screen broke during transit and as you can see we had a lot of people but not enough mics. I did my absolute best cleaning everything up though.

Like I said in the intro: Big thanks to Eldina and Daniel Højlund for kind of making this podcast happen.

The team at Territory made the cover image for this episode.

Enjoy!

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This episode I’m chatting with Ryan Jefferson Hays, who, at the time, was a freelance creative/art director, motion designer, FUI designer and concept designer in the UK, often working with SPOV, Territory and the likes. As of last month, he took on a permanent role as a creative director at MPC London.

Note: Both Ryan and I were sick when we recorded this, so please excuse our voices.

Ryan made the cover image for this episode.

Enjoy!

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I’ve chatted with Nawaz Alamgir, a freelance motion graphics designer from London who is (now) creating FUIs. We talked about his career, design philosphy and other related matters.

Note: He had hayfever during the interview, which is why he sounds a bit sniffly.

Nawaz made the cover image for this episode.

Enjoy!

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Episode 6 of the Podcast. This week, I’ve chatted with Justin Kohse. He worked on more shows and movies than I can count, including Transformers, Ant-Man, Furious 7, Dark Matter and many others. Justin and I chatted about life as a (starving) freelance designer, his beginnings, the industry and design prinicples as well as our love for movies, shows, music and more.

Justin made the cover image for this episode.

Enjoy!

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Episode 5 of the Podcast! This week, I’ve chatted with John LePore. He’s the Creative Director at Perception in New York and has worked on Iron Man 2, Robocop, Captain America 2 and many others. John shared many anecdotes about his work at Perception and experiences that came from it.

John made the cover image for this episode.

Enjoy!

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Episode 4 of the Podcast! This week, I’ve chatted with Seth Molson. He’s a screen designer at S.I.M. Digital in Vancouver and has worked on Dark Matter, Sanctuary, Stargate: Universe, The Tomorrow People and many others. We chatted about past experiences, future technologies and FUI design in general.

Seth made the cover image for this episode.

Quick thanks to Mediacracy (SoundCloud) for the Intro, Musicbed, Soundlogo and Outro. Thanks to Amy Sophie for being the voice of “ACCESS GRANTED” and thanks to Mark Stuckert for the new FUI Logo.

Enjoy!

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Episode 3 of the Podcast! This week, I’ve chatted with Fabian Vercuiel. He’s a UI Designer at Ubisoft Sofia and has worked on the Assassin’s Creed series (including Rogue) as well as other titles. We talked about UI Design in games, general UI philosphy, inspirations and where UI and FUI Design might go in the future (hint: Sound?)

He curated the fantastic blog I Like Interfaces which you should check out.

Fabian made the cover image for this episode.

Enjoy!

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Episode 2! This week, I’ve talked with Robyn Haddow about her beginnings in the industry, what goes into making FUIs for television and how she handles her workload among many other things. Did you know she worked on the UI for Microsofts HoloLens? Pretty rad(dow).

Robyn was too busy making the cover image of this episode (understandably, she’s rightfully wanted everywhere), so I banged something up, trying to imitate her style. You can watch a timelapse of me making the thing.

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In this first episode I chatted with Corey Bramall, also known as Decca Digital. You may have seen his work in Ant-Man, Furious 7, The Interview, the Transformer movies, Captain America: Winter Soldier and so many more.

We talk about the movie- and TV industry, deadlines, design ideas, what goes into making FUIs and how to stay in the industry for as long as he has (among other things).

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