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Fabian Vercuiel v1.2

Episode 3 of the Podcast! This week, I’ve chatted with Fabian Vercuiel. He’s a UI Designer at Ubisoft Sofia and has worked on the Assassin’s Creed series (including Rogue) as well as other titles. We talked about UI Design in games, general UI philosphy, inspirations and where UI and FUI Design might go in the future (hint: Sound?)

He curated the fantastic blog I Like Interfaces which you should check out.

Fabian made the cover image for this episode.


Fabian Vercuiel: website | twitter | vimeo | Pinterest

Linkdump (in order of appearance)

Ubisoft Sofia
Animation Mentor
MAX Conference
Flash on the Beach
Flash on Tap
The Division GameplayDead Space
Assassin’s Creed Rogue
Jon McKellan on The Collective Podcast
Fabians Showreel
Assassin’s Creed Black Flag
The Great Office War
Fabians Pinterest
I Like Interfaces
Minority Report
I Like Interfaces – Minority Report Study
Iron Man
Magic Leap
Google ATAPs Project Soli
Oculus Rift
HTC/Steam Re Vive
GMUNKs Oblivion GFX
Adobe CC
Navarro Parker
Jayse Hansen
Ash Thorp
Steps half an inch too high send people flying
Unreal Engine
Trapcode MIR
ACCESS GRANTED: Robyn Haddow [v1.1]
Classical Music
Rubik’s Cube
Wacom Intuos 2
Wacom Intuos Pro
Wacom Cintiq
Huion GT-185HD IPS Tablet Monitor
Yanobox Nodes 2
Moon FUI
Eurostile Font
Bank Gothic Font
Blender Font
Territory Studio
BattleFront Multiplayer Trailer
The Interfaces of Star Wars: A New Hope – Supercut
Doom E3 Gameplay Footage
No Man’s Sky
Star Citizen
Elite Dangerous
Zane Biens Deviantart
ACCESS GRANTED: Decca Digital [v1.0]
Ex Machina FUI
Shadow of Mordor
Microsoft Surface
GMUNK Elmiraj Concept UI
CGSociety Visteon: Driving Innovation Challenge
Mercedes-Benz (not BMW) F 015 Concept Trailer
Mercedes-Benz F 015 The Verge Hands-On
Tesla Model S Cockpit
SpaceX Dragon Version 2 Cockpit Screens
Reproduction of the Dragon v2 screens by /u/treeform
Interstellar Cockpit (potato-quality) FUI Design by Vincent Parker

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